Witch Queen
Creature Codex
(1,800 XP)
Robinloft Estimated
CR
5
Armor Class
15 (studded leather)
Hit Points
77 (14d6+28)
Speed
30 ft.
STR
9
(-1)
DEX
16
(+3)
CON
14
(+2)
INT
11
(+0)
WIS
9
(-1)
CHA
16
(+3)
Saving Throws
—
Skills
Arcana +3, Stealth +6
Senses
darkvision 120 ft., passive Perception 9
Languages
Common, Dwarvish, Undercommon
Environments
Heightened Spell (3/Day).
As a bonus action, a target of the witch queen’s choice within 60 feet of her has disadvantage on its saving throw against her next spell.
Magic Resistance.
The witch queen has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity.
While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting.
The witch queen is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will):
acid splash,
mage hand,
message,
ray of frost
1st level (4 slots):
burning hands,
magic missile,
sleep
2nd level (3 slots):
invisibility,
spider climb,
suggestion
3rd level (3 slots):
blink,
fear,
lightning bolt
Actions
Maddening Scimitar.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.
Witch Queen
Not yet described
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