Witchlight
Tome of Beasts
(50 XP)
Robinloft Estimated
CR
1/2
Armor Class
14
Hit Points
10 (4d4)
Speed
0 ft., fly 50 ft.
STR
1
(-5)
DEX
18
(+4)
CON
10
(+0)
INT
10
(+0)
WIS
13
(+1)
CHA
7
(-2)
Saving Throws
—
Skills
Perception +3
Damage Immunities
poison, radiant
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
understands the language of its creator but can't speak
Environments
Dispel Magic Weakness.
Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.
Luminance.
A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.
Thin As Light.
While a witchlight is not incorporeal, it can pass through any opening that light can.
Actions
Light Ray.
Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
Flash (Recharge 5–6).
The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.
Witchlight
Not yet described
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