Wolf Spirit Swarm
A swarm of wolf spirits is not affected by difficult terrain caused by snowy or icy conditions.
Actions
As a bonus action on its first turn of combat, the wolf spirit swarm howls, emitting an unnatural and eerie cacophony that chills the blood. All creatures within 300 feet that hear the howl must make a successful DC 12 Charisma saving throw or be frightened until the start of the swarm’s next turn.
All creatures within 5 feet of the wolf spirit swarm take 22 (4d10) cold damage, or half damage with a successful DC 14 Constitution saving throw. Those that fail the saving throw also gain one level of exhaustion and become frightened until the start of the swarm’s next turn.
Wolf Spirit Swarm
Not yet described
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