Wolverine
Robin
(50 XP)
Robinloft Estimated
CR
1/4
Armor Class
13 (natural armor)
Hit Points
19 (3d6+9)
Speed
30 ft., burrow 5 ft., climb 10 ft.
STR
12
(+1)
DEX
13
(+1)
CON
17
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
—
Skills
Survival +3
Senses
passive Perception 11
Languages
—
Environments
arctic, forest, mountain
Keen Smell.
The wolverine has advantage on Wisdom (Perception) checks that rely on smell.
Rampage.
When the wolverine reduces a creature to 0 hit points with a melee attack on its turn, the wolverine can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack.
The wolverine makes one bite attack and one claws attack.
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Wolverine
This brown-furred beast, looking like a cross between a small bear and a badger, trots confidently through the terrain, apparently unafraid and unfazed by your presence.
The wolverine is a scrappy and fearless hunter and scavenger. They are larger, better hunters, and more aggressive than their badger and weasel cousins. They have a thick hide and dark oily fur to keep them warm in cold environments. Wolverines search for food with their excellent sense of smell. They repel competition with aggressive posturing and a very strong, unpleasant scent that they excrete.
Duplication and Templates
Want to make a new design starting from 'Wolverine'? Want to apply a template?