Wood Ward
Tome of Beasts 2
(200 XP)
Robinloft Estimated
CR
1/2
Armor Class
13 (natural armor)
Hit Points
17 (2d8+8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
18
(+4)
INT
3
(-4)
WIS
12
(+1)
CHA
1
(-5)
Saving Throws
—
Skills
—
Damage Vulnerabilities
fire
Damage Immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak
Environments
Immutable Form.
The wood ward is immune to any spell or effect that would alter its form.
Magic Resistance.
The wood ward has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The wood ward makes two slam attacks.
Slam.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Horror Gaze (1/Day).
The wood ward’s eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the wood ward’s Horror Gaze for the next 24 hours.
Wood Ward
Not yet described
Duplication and Templates
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