Illustration Richard Jansen-Parkes

Wraith of Tharizdun

Barendd
Challenge 5
(1,800 XP)
Robinloft Estimated CR 8
Medium undead, neutral evil
Armor Class 14
Hit Points 67 (9d8+27)
Speed 0 ft., fly 60 ft. (hover)
STR
6 (-2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws
Skills
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages the languages it knew in life
Environments underdark
Campanophobia.

A creature within 60 feet of the wraith can use their action to ring silver hand or church bells and make a Strength check contested by the wraith’s Wisdom saving throw. If the creature is proficient in at least one instrument, they can add their proficiency bonus to the roll. On a failed save, the wraith is frightened of the creature until the end of the wraith’s next turn.

Incorporeal Movement.

The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity.

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The wraith makes two Life Drain attacks.
Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 22 (4d8 + 4) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Trail of Death (Recharge 4–6).

The wraith moves up to 30 feet in a straight line. This distance is not reduced by moving through creatures or objects, and this movement doesn’t provoke opportunity attacks. The first time it enters a creature’s space during this move, that creature must succeed on a DC 15 DEX save or be afflicted with wasting doom. While afflicted with wasting doom, a creature takes 3 (1d6) necrotic damage at the start of each of its turns. Wasting doom ends if a creature starts its turn in sunlight or regains HP.

Reactions

Unravel Life. When a creature the wraith can see within 30 feet of it and that isn’t a Construct or Undead regains HP, the wraith can corrupt the healing energies, halving the amount of healing that creature receives.

Wraith of Tharizdun

Not yet described

Duplication and Templates

Wraith of Tharizdun (Barendd) has been modified from other monsters.

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