Wyvern Knight
Creature Codex
(1,800 XP)
Robinloft Estimated
CR
7
Armor Class
20 (plate, shield)
Hit Points
102 (12d8+48)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
18
(+4)
INT
10
(+0)
WIS
12
(+1)
CHA
15
(+2)
Saving Throws
Str +6, Con +7
Skills
Perception +4
Damage Immunities
poison
Senses
passive Perception 14
Languages
Common, Draconic
Environments
Brave.
The wyvern knight has advantage on saving throws against being frightened.
Ring of Feather Falling.
When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.
Actions
Multiattack.
The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Lance.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.
Heavy Crossbow.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.
Reactions
Protection.
When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.
Wyvern Knight
Not yet described
Duplication and Templates
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