Yaojing
The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it.
The yaojing has advantage on saving throws against spells and other magical effects.
The yaojing’s weapon attacks are magical.
If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn.
Actions
The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing’s next turn.
The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn’t pushed.
Yaojing
Not yet described
Duplication and Templates
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