Ychen Bannog
The ychen bannog deals triple damage dice when it scores a critical hit with a gore attack.
When the ychen bannog takes the Dash action, it can move through the space of a Large or smaller creature, treating the creature’s space as difficult terrain. As it moves through the creature’s space, the ychen bannog can make a stomp attack as a bonus action.
The ychen bannog abhors combat and flees from it if possible. If unable to flee, the ychen bannog can attack a foe or obstacle to clear a path to safety. As an action, a driver or handler mounted on the ychen bannog or adjacent to it can make a DC 16 Wisdom (Animal Handling) check. On a success, the ychen bannog moves and attacks as directed by the driver. On a failure, the beast flees. The driver or handler must have proficiency in Animal Handling to attempt this check.
Actions
The ychen bannog delivers a fearsome bellow that can be heard up to ten miles away. Structures and unattended objects in a 60-foot cone take 55 (10d10) thunder damage. Creatures in the cone take 27 (5d10) thunder damage and are deafened for 1 hour, or take half damage and aren’t deafened with a successful DC 18 Constitution saving throw.
Ychen Bannog
Not yet described
Duplication and Templates
Want to make a new design starting from 'Ychen Bannog'? Want to apply a template?