Illustration Xan Drake

Yeti

horatio.fairburn
Challenge 5
(1,800 XP)
Robinloft Estimated CR 6
Large giant, chaotic evil
Armor Class 15 (natural armor)
Hit Points 95 (10d10+40)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws Con +7
Skills Athletics +8, Intimidation +2, Nature +0, Perception +3, Survival +3
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant
Environments arctic, forest, mountain
Snow Camouflage.

The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Rock Throw. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Legendary Actions

The yeti can take 3 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The yeti regains spent legendary actions at the start of its turn.
Lair Action: Echoing Howl. The yeti hollers loudly, the sound reverberating off of the walls. Anyone inside the lair must make a DC 14 Constitution Saving Throw or be deafened for 1 minute. Affected creatures can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Lair Action: Ice Shards. Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the yeti can see within 120 feet of it. The yeti makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.

Ogres

An ogre is a brutish, crude, and rapacious giant. Standing nine or ten feet tall, they often weigh over six hundred pounds. Ogres seek only personal gain and simple advantage and use their strength to achieve those goals. They sometimes organize into bands led by a chieftain, but can also be encountered associating with orcs, as well as trolls and other giants. Ogres are known to take prisoners, sometimes as short-term slaves, but more often for food. They gleefully consume the flesh of humanoids.

Yeti

Though they are basically Ogres which have grown fur to survive in colder climates, Yetis are a bit less foolish, a bit hardier, and less aggressive than their often-cruel cousins. The Yeti is a survivor through-and-through, able to withstand harsh winter environments through perseverance.

Yetis mostly eat raw meat, and while they have nothing against eating humanoids, they are just wise enough to know that making a trade with someone is a more reliable source of food than simply eating them.

NOTE: While it shares some similarities, this is not the same as the Yeti described in the Monster Manual, which is a CR 3 Monstrosity. Experienced players may find themselves surprised by the changes, but the roleplay potential is much higher with this version!

Intelligence check (DC 10): A Yeti is a furry giant related to ogres.
Intelligence check (DC 15): Yetis are less aggressive (but more dangerous) than ogres.
Intelligence check (DC 20): They have thick skin which makes them hardy and resistant to the cold.
Intelligence check (DC 25): A Yeti can easily hide in the snow, but fighting one in its lair is much riskier.

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