Illustration Xan Drake

Yumerai

Tome of Beasts 2
Challenge 2
(450 XP)
Robinloft Estimated CR 2
Medium fey, neutral
Armor Class 13
Hit Points 65 (10d8+20)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws
Skills Insight +4, Perception +4, Stealth +5
Damage Resistances psychic
Condition Immunities unconscious
Senses darkvision 60 ft., passive Perception 14
Languages all, telepathy 60 ft.
Environments
Dream Leap.

Once on its turn, the yumerai can use half its movement to step magically into the dreams of a sleeping creature within 5 feet of it. It emerges from the dreams of another sleeping creature within 1 mile of the first sleeper, appearing in an unoccupied space within 5 feet of the second sleeper. If there is no other sleeping creature within range when it uses this trait, the yumerai is stunned until the end of its next turn.

Innate Spellcasting. The yumerai's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The yumerai makes two psychic lash attacks.
Psychic Lash. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) psychic damage.
Somnambulism.

The yumerai targets one sleeping creature it can see within 30 feet of it. The yumerai can issue simple commands to the creature, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature takes damage, receives a suicidal command, is told to move into damaging terrain, such as lava or a pit, or is grappled while carrying out the order, it can make a DC 13 Wisdom saving throw, awakening and ending the yumerai’s control on a success. The yumerai can control only one sleeping creature at a time. If it takes control of another, the effect on the previous target ends.

Yumerai

Not yet described

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