Zeke
horatio.fairburn
(200 XP)
Robinloft Estimated
CR
1
Armor Class
15 (studded leather)
Hit Points
45 (7d8+14)
Speed
40 ft.
STR
14
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
12
(+1)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
Str +4, Con +4
Skills
Athletics +4, Intimidation +4, Perception +2, Performance +6, Survival +2
Senses
passive Perception 12
Languages
Common, Primordial (Aquan), Sylvan
Environments
coastal
Magic Resistance.
Zeke has advantage on saving throws against spells and other magical effects.
Actions
Ram.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Net.
Ranged Weapon Attack: +5 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.
Variant: Panpipes.
Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
Zeke
Not yet described
Duplication and Templates
Zeke (horatio.fairburn) has been modified from other monsters.
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