Illus. North Fairburn via Artbreeder

Amar

horatio.fairburn
Challenge 5
(1,800 XP)
Robinloft Estimated CR 3
Medium humanoid (variant human), any alignment (allegedly)
Armor Class 14 (chain shirt, shield)
Hit Points 66 (12d8+12)
Speed 30 ft.
STR
12 (+1)
DEX
8 (-1)
CON
12 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws Wis +6, Cha +5
Skills Athletics +4, Insight +6, Medicine +6, Religion +4, Survival +6
Senses passive Perception 13
Languages common, elvish
Environments
Chef.

Amar has proficiency with cook’s utensils.

As part of a short rest, Amar can cook special food, provided yet has ingredients and cook’s utensils on hand. It can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.

With one hour of work or when it finishes a long rest, Amar can cook 3 treats. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain 3 temporary hit points.

Decanter of Endless Water.

You can use an action to remove the stopper and speak one of three Command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The Water stops pouring out at the start of your next turn. Choose from the following options:

• “Stream” produces 1 gallon of water.

• “Fountain” produces 5 gallons of water.

• “Geyser” (see actions below)

Spellcasting. Amar is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, spare the dying, mending
1st level (3 slots): bless, cure wounds, guiding bolt
2nd level (2 slots): lesser restoration, enhance ability
3rd level (2 slots): mass healing word, spirit guardians

Actions

Multiattack. Amar makes two melee attacks.
Hook. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature and Amar doesn’t have any other creature grappled.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Geyser. Ranged Spell Attack: +2 to hit, range 30 ft., one target. Hit: As a Bonus Action while holding a decanter of endless water, Amar can aim the geyser at a creature it can see within 30 feet. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, Amar can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from Amar. This produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide.

Amar

Not yet described

Duplication and Templates

Amar (horatio.fairburn) has been modified from other monsters.

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