Illustration Xan Drake

Animated Armor

System Reference Document 5.1
Challenge 1
(200 XP)
Robinloft Estimated CR 1
Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8+6)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws
Skills
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Environments
Antimagic Susceptibility.

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Animated Objects

Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.

Animated Armor

Not yet described

Known Relationships

Duplication and Templates

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