Animated Armor
System Reference Document 5.1
(200 XP)
Robinloft Estimated
CR
1
Armor Class
18 (natural armor)
Hit Points
33 (6d8+6)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
—
Skills
—
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
—
Environments
Antimagic Susceptibility.
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance.
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack.
The armor makes two melee attacks.
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Animated Objects
Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.
Animated Armor
Not yet described
Known Relationships
Duplication and Templates
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