Archmage
System Reference Document 5.1
(8,400 XP)
Robinloft Estimated
CR
13
Armor Class
12 (15 with mage armor)
Hit Points
99 (18d8+18)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
20
(+5)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws
Int +9, Wis +6
Skills
Arcana +13, History +13
Damage Resistances
damage from spells; bludgeoning, piercing, and slashing from nonmagical attacks (from stoneskin)
Senses
passive Perception 12
Languages
any six languages
Environments
urban
Magic Resistance.
The archmage has advantage on saving throws against spells and other magical effects.
Spell Resistance.
The archmage has resistance against the damage of spells.
Spellcasting.
The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will):
fire bolt,
light,
mage hand,
prestidigitation,
shocking grasp
1st level (4 slots):
detect magic,
identify,
mage armor*,
magic missile
2nd level (3 slots):
detect thoughts,
mirror image,
misty step
3rd level (3 slots):
counterspell,
fly,
lightning bolt
4th level (3 slots):
banishment,
fire shield,
stoneskin*
5th level (3 slots):
cone of cold,
scrying,
wall of force
6th level (1 slot):
globe of invulnerability
7th level (1 slot):
teleport
8th level (1 slot):
mind blank*
9th level (1 slot):
time stop
*The archmage casts these spells on itself before combat.
Actions
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Archmage
Not yet described
Known Relationships
Duplication and Templates
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