Mummy
Actions
The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Mummies
“In ancient tombs or forsaken monuments, where the scent of death and ancient incense lingers, the mummy awakens, an undead guardian bound and brought forth by dark rituals.”
Mummies are undead sentinels, created through a blend of dark magic and ancient burial rites, ensuring that trespassers face the consequences of their desecration.
Wrappings of Restraint. Encased in tattered linen bandages, mummies bear a grim visage of death preserved over millennia. These bindings not only serve as protection but also act as chains, binding the mummy’s soul to its desiccated body.
Tomb Guardians. Often buried with powerful nobles or sacred relics, mummies serve as the eternal wardens of the treasures and crypts they inhabit. They rise to punish those who dare to desecrate their charge, ensuring that grave robbers and curious explorers pay for their transgressions.
Curse Carriers. The touch of a mummy is feared not just for its strength, but for the potent curse it carries. Those unfortunate enough to be struck are often inflicted with a wasting disease that saps their life force unless powerful magic reverses the affliction.
Sleepless Sentinels. Even when seemingly dormant, mummies remain ever vigilant. They are often attuned to their surroundings, able to sense intruders’ presence and awaken from their slumber in mere moments, prepared to defend their domain.
Mummy
Not yet described
Known Relationships
Duplication and Templates
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