Illus. North Fairburn via Artbreeder

Captain Raskov

horatio.fairburn
Challenge 5
(1,800 XP)
Robinloft Estimated CR 5
Medium humanoid (bloodline of levistus tiefling), any non-lawful alignment (allegedly)
Armor Class 15 (scale mail)
Hit Points 90 (12d8+36)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws Str +5, Dex +4, Wis +6
Skills Arcana +5, Athletics +5, Deception +5, Intimidation +5, Nature +5, Perception +6, Religion +5, Survival +6
Damage Resistances fire
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 16
Languages Primordial (Aquan), common, infernal
Environments coastal, urban
Driftglobe of the Navigator.

This small sphere of thick glass weighs 1 pound. If Captain Raskov is within 60 feet of it, Captain Raskov can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

Captain Raskov can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until Captain Raskov or another creature grasps it. If Captain Raskov moves more than 60 feet from the hovering globe, it follows Captain Raskov until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Captain Raskov may use the Driftglobe once per day to cast a limited commune spell in which the questions must relate to either the weather, the course, or the ship for the correct answer to be known.

Lastly, when Captain Raskov’s sworn enemy is within 5 miles, the Driftglobe glows red.

Ring of Rime Walking.

While Captain Raskov is wearing this rare ring, it can step onto water, causing all the liquid connected to it in a 30 ft. radius around it to cool and freeze into solid ice. The water remains frozen while within range, and Captain Raskov can move across it normally (other creatures treat it as difficult terrain).

Innate Spellcasting. Captain Raskov's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: ray of frost
1/day each: darkness (armor of agathys)

Actions

Multiattack. The captain makes three melee attacks.
Frost Brand Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) cold damage. While holding the sword, Captain Raskov has resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Once per hour, when this blade is drawn, Captain Raskov can extinguish all nonmagical flames within 30 feet.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Captain Raskov

Not yet described

Duplication and Templates

Captain Raskov (horatio.fairburn) has been modified from other monsters.

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