Cult Fanatic
System Reference Document 5.1
(450 XP)
Robinloft Estimated
CR
1
Armor Class
13 (leather armor)
Hit Points
33 (6d8+6)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
14
(+2)
Saving Throws
—
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive Perception 11
Languages
any one language (usually Common)
Environments
urban
Dark Devotion.
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting.
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will):
light,
sacred flame,
thaumaturgy
1st level (4 slots):
command,
inflict wounds,
shield of faith
2nd level (3 slots):
hold person,
spiritual weapon
Actions
Multiattack.
The fanatic makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Cult Fanatic
Not yet described
Known Relationships
Associations
Duplication and Templates
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