Illustration Xan Drake

Drow

System Reference Document 5.1
Challenge 1/4
(50 XP)
Robinloft Estimated CR 1
Medium humanoid (elf), neutral evil (allegedly)
Armor Class 15 (chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws
Skills Perception +2, Stealth +4
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Environments underdark
Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Elves

Elves are an ancient people blessed with a fey-like grace.

Natural aesthetes. As a group, elves are lovers of all things beautiful, from the gifts of the natural world to the fruits of their long-studied arts. A society of elves might generate a continuous stream of new music and song, poetry, architecture, paintings, sculpture, dance, theatre, and philosophical studies. They generally prefer to dwell in places of otherworldly beauty and expertly craft their spaces with nature-inspired elegance.

Among humanoids. Elves age slowly and can live for multiple centuries, granting them a patience and wisdom that is often perceived as aloofness.

Drow

Drow are a race of elves adapted to the underdark.

Magical nature. Even more so than other elves, drow possess a proclivity for magic. They have some resistance to spells, as well as innate spell powers that can either illuminate or deepen the darkness.

Uncommon appearance. Drow typically have white hair and grayish skin in a variety of hues. Their eyes are strikingly colored. Their women have a reputation for being both larger and stronger than their men.

Frightening legends. Horrifying tales of encounters with cultists of a spider goddess lead many surface dwellers to be wary of drow. They are often feared in the underdark and treated with suspicion above ground.

Drow

Not yet described

Known Relationships

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