Flying Belay Pin
horatio.fairburn
(50 XP)
Robinloft Estimated
CR
1/4
Armor Class
17 (natural armor)
Hit Points
24 (7d6)
Speed
0 ft., fly 50 ft. (hover)
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
Dex +4
Skills
—
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
—
Environments
Antimagic Susceptibility.
The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance.
While the belay pin remains motionless and isn’t flying, it is indistinguishable from a normal belay pin.
Actions
Club.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Animated Objects
Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.
Flying Belay Pin
Not yet described
Duplication and Templates
Flying Belay Pin (horatio.fairburn) has been modified from other monsters.
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