Illustration Xan Drake

Frost Giant

System Reference Document 5.1
Challenge 8
(3,900 XP)
Robinloft Estimated CR 7
Huge giant, neutral evil
Armor Class 15 (natural armor)
Hit Points 138 (12d12+60)
Speed 40 ft.
STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Con +8, Wis +3, Cha +4
Skills Athletics +9, Perception +3
Damage Immunities cold
Senses passive Perception 13
Languages Giant
Environments arctic, mountain

Actions

Multiattack. The giant makes two greataxe attacks.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Giants

Giants are named by our people for their size, but they also loom large in history, myth, and legend. In appearance, they are not unlike humanoids, but are of much greater height and mass, with strength to match.

The giants are remnants of a bygone age before humanity, ruling great kingdoms the grandeur and majesty of which we can only dream. Many cultures tell legends of an age of giants before other folks arrived—a time of primal wars between the giants and the even more ancient dragons. To this day, a tense territorialism still exists between giants and dragonkind. When violence erupts, even great warriors flee and cower.

Today, the giants are scattered, largely living in small groups or alone. They are divided into several genera with characteristic adaptations to their environs. What they name themselves, we don’t have the facility of tongue to share, but our people call them cloud giants, fire giants, frost giants, hill giants, stone giants, storm giants, and the like.

Frost Giant

Not yet described

Known Relationships

Duplication and Templates

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