Ghast
Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.
The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Ghouls
Ghouls are undead humanoids with skin taut over unrotting flesh. Armed with claw-like hands and razor-sharp teeth, they scavenge the dead and attack the living on sight.
Eaters of Flesh. These vile undead frequent accursed places filled with the stench of death. They roam dark areas, such as graveyards, abandoned crypts, and untended battlefields, in search of sustenance.
Unholy Hunger. Driven by their insatiable hunger, ghouls are relentless yet often careless, making them susceptible to traps and ambushes.
Ghast
Not yet described
Known Relationships
Duplication and Templates
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