Illustration Xan Drake

Ghast

System Reference Document 5.1
Challenge 2
(450 XP)
Robinloft Estimated CR 1
Medium undead, chaotic evil
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws
Skills
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Environments swamp, underdark, urban
Stench.

Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.

Turn Defiance.

The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Ghouls

Ghouls are undead humanoids with skin taut over unrotting flesh. Armed with claw-like hands and razor-sharp teeth, they scavenge the dead and attack the living on sight.

Eaters of Flesh. These vile undead frequent accursed places filled with the stench of death. They roam dark areas, such as graveyards, abandoned crypts, and untended battlefields, in search of sustenance.

Unholy Hunger. Driven by their insatiable hunger, ghouls are relentless yet often careless, making them susceptible to traps and ambushes.

Ghast

Not yet described

Known Relationships

Associations

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