Ghoul
System Reference Document 5.1
(200 XP)
Robinloft Estimated
CR
1/2
Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
7
(-2)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
—
Skills
—
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Environments
swamp, underdark, urban
Actions
Bite.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ghouls
Ghouls are undead humanoids with skin taut over unrotting flesh. Armed with claw-like hands and razor-sharp teeth, they scavenge the dead and attack the living on sight.
Eaters of Flesh. These vile undead frequent accursed places filled with the stench of death. They roam dark areas, such as graveyards, abandoned crypts, and untended battlefields, in search of sustenance.
Unholy Hunger. Driven by their insatiable hunger, ghouls are relentless yet often careless, making them susceptible to traps and ambushes.
Ghoul
Not yet described
Known Relationships
Duplication and Templates
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