Illustration Xan Drake

Guardian Naga

System Reference Document 5.1
Challenge 10
(5,900 XP)
Robinloft Estimated CR 9
Large monstrosity, lawful good
Armor Class 18 (natural armor)
Hit Points 127 (15d10+45)
Speed 40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
18 (+4)
Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
Skills
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Environments desert, forest
Rejuvenation.

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, geas
6th level (1 slot): true seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Nagas

“Whispers in ancient ruins and labyrinthine temples speak of serpent forms weaving spells and guarding forbidden knowledge. These are the Nagas, cunning and immortal guardians of the arcane.”

Eldritch Protectors. Nagas are serpentine beings of great intelligence and magical prowess. Often residing in isolated temples or ruins, they serve as self-appointed guardians of ancient secrets and powerful artifacts.

Twisted Immortality. A unique blend of magic and dark rituals grants nagas an unsettling form of immortality. A naga is tenaciously alert as it does not require air, food, water, or sleep. Should they be killed, their spirit regenerates over time, eventually bringing them back to life unless specific rites are conducted to prevent their return.

Arcane Mastery. Nagas are adept spellcasters, their magic often focused on illusions, enchantments, and elemental control. They use their arcane abilities to ward off intruders, manipulate the environment, and deceive or coerce those who dare venture into their domains.

Venomous Diplomacy. Though fiercely territorial, nagas can be reasoned with and are sometimes willing to parlay. However, their cunning intellect makes them unpredictable negotiators, and their goals are often shrouded in layers of deception or complexity.

Guardian Naga

Not yet described

Known Relationships

Enemies

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