Pirate
horatio.fairburn
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
11 (leather armor)
Hit Points
32 (5d8+10)
Speed
30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
—
Skills
Athletics +4, Deception +2, Survival +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Environments
urban
Pack Tactics.
The pirate has advantage on an attack roll against a creature if at least one of the pirate’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Multiattack.
The thug makes two melee attacks.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Crossbow.
Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Net.
Ranged Weapon Attack: +2 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.
Pirate
Not yet described
Duplication and Templates
Pirate (horatio.fairburn) has been modified from other monsters.
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