Pirate Tough
horatio.fairburn
(200 XP)
Robinloft Estimated
CR
1
Armor Class
12 (studded leather)
Hit Points
37 (5d8+15)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
8
(-1)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
Str +5, Con +5
Skills
Athletics +5, Intimidation +2, Survival +1
Senses
passive Perception 9
Languages
any one language (usually Common)
Environments
coastal, urban
Charge.
If the pirate tough moves at least 20 ft. straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Pack Tactics.
The pirate tough has advantage on an attack roll against a creature if at least one of the pirate tough’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Multiattack.
The thug makes two melee attacks.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Heavy Crossbow.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Pirate Tough
Not yet described
Duplication and Templates
Pirate Tough (horatio.fairburn) has been modified from other monsters.
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