Ronin
Ronin puts a whistle to its lips and produces a familiar piercing call to the crew. Any of Ronin’s allies within 120 feet that can hear the whistle gain advantage on saving throws against being frightened or charmed until Ronin’s next turn. Additionally, any unconscious creatures within 120 feet that can hear the whistle are awoken, providing they could normally be awoken by an action.
Ronin has advantage on Saving Throws against being Charmed, and magic can’t put Ronin to sleep.
Ronin has advantage on an attack roll against a creature if at least one of Ronin’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Ronin
Not yet described
Duplication and Templates
Ronin (horatio.fairburn) has been modified from other monsters.
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