SHIP: Corpo ship
North
(2,300 XP)
Robinloft Estimated
CR
7
Armor Class
16 (natural armor)
Hit Points
115 (10d20+10)
Speed
0 ft., fly 95 ft.
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
0
(-5)
WIS
0
(-5)
CHA
0
(-5)
Saving Throws
Str +4, Dex +5
Skills
—
Damage Resistances
necrotic, radiant; slashing from nonmagical attacks
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, poisoned, prone, stunned, unconscious
Senses
passive Perception 5
Languages
—
Environments
Hull Breach.
Whenever ship: corpo ship starts its turn with 50 hit points or fewer, it is actively losing atmosphere and must make DC 10 Constitution saves every turn. If ship: corpo ship has 0 hit points, it automatically fails its saving throws to avoid hull breach. On a failed save, one of the ships decks loses all oxygen. If all the decks lose oxygen, the ship drops to 0 hit points.
Actions
Multiattack.
Ship: corpo ship attacks three times with its blasters. All the blasters must be on the same side of the ship.
Broadside Blasters.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 13 (2d10 + 2) radiant damage. If the target is in front of or behind the ship, the attack automatically misses.
Force Blasters.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 24 (5d8 + 2) force damage.
Reactions
Broadside Retort.
If the ship: corpo ship is hit by enemy cannon fire on the side which did not fire the cannons on its previous turn, it can immediately make a multiattack against that enemy.
SHIP: Corpo ship
Not yet described
Duplication and Templates
SHIP: Corpo ship (North) has been modified from other monsters.
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