Illustration Xan Drake

SHIP: Corpo ship

North
Challenge 6
(2,300 XP)
Robinloft Estimated CR 7
Gargantuan construct (3 decks, crew: 20, space ship), unaligned
Armor Class 16 (natural armor)
Hit Points 115 (10d20+10)
Speed 0 ft., fly 95 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
0 (-5)
WIS
0 (-5)
CHA
0 (-5)
Saving Throws Str +4, Dex +5
Skills
Damage Resistances necrotic, radiant; slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, poisoned, prone, stunned, unconscious
Senses passive Perception 5
Languages
Environments
Hull Breach.

Whenever ship: corpo ship starts its turn with 50 hit points or fewer, it is actively losing atmosphere and must make DC 10 Constitution saves every turn. If ship: corpo ship has 0 hit points, it automatically fails its saving throws to avoid hull breach. On a failed save, one of the ships decks loses all oxygen. If all the decks lose oxygen, the ship drops to 0 hit points.

Actions

Multiattack. Ship: corpo ship attacks three times with its blasters. All the blasters must be on the same side of the ship.
Broadside Blasters. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 13 (2d10 + 2) radiant damage. If the target is in front of or behind the ship, the attack automatically misses.
Force Blasters. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 24 (5d8 + 2) force damage.

Reactions

Broadside Retort. If the ship: corpo ship is hit by enemy cannon fire on the side which did not fire the cannons on its previous turn, it can immediately make a multiattack against that enemy.

SHIP: Corpo ship

Not yet described

Duplication and Templates

SHIP: Corpo ship (North) has been modified from other monsters.

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