Illustration Xan Drake

SHIP: The Casanova

horatio.fairburn
Challenge 4
(1,100 XP)
Robinloft Estimated CR 4
Gargantuan construct (3 decks, crew: 20, sailing ship), unaligned
Armor Class 17 (natural armor)
Hit Points 115 (10d20+10)
Speed 0 ft., swim 100 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
0 (-5)
WIS
0 (-5)
CHA
8 (-1)
Saving Throws Dex +4, Cha +1
Skills Deception +1, Perception -3
Damage Vulnerabilities fire
Damage Resistances necrotic, radiant; slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, poisoned, prone, stunned, unconscious
Senses passive Perception 7
Languages
Environments
Sinkable.

Whenever SHIP: The Casanova starts its turn with 50 hit points or fewer, it is actively sinking and must make DC 10 Constitution saves every turn. If SHIP: The Casanova has 0 hit points, it automatically fails its saving throws to avoid sinking. On a failed save, one of the ships decks is completely filled with water. If all the decks are filled, the ship has sunk and drops to 0 hit points.

Repairing the ship so that it has more than 50 hit points stops the checks or saves but does not remove any water. If at least half of SHIP: The Casanova’s minimum crew spend an action bailing over two turns, they can restore a ship’s deck. Some magics may be able to remove water from a deck, at the DM’s discretion.

Actions

Multiattack. SHIP: The Casanova attacks two times with its cannons. All the cannons must be on the same side of the ship.
Broadside Cannons. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 13 (2d10 + 2) bludgeoning damage. If the target is in front of or behind the ship, the attack automatically misses.

SHIP: The Casanova

Not yet described

Duplication and Templates

SHIP: The Casanova (horatio.fairburn) has been modified from other monsters.

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