SHIP: The Invicta
The Invicta is plated with Ebony (Adamantine), making it resistant to most attacks, but slowing it down considerably.
Whenever SHIP: The Invicta starts its turn with 50 hit points or fewer, it is actively sinking and must make DC 10 Constitution saves every turn. If SHIP: The Invicta has 0 hit points, it automatically fails its saving throws to avoid sinking. On a failed save, one of the ships decks is completely filled with water. If all the decks are filled, the ship has sunk and drops to 0 hit points.
Repairing the ship so that it has more than 50 hit points stops the checks or saves but does not remove any water. If at least half of SHIP: The Invicta’s minimum crew spend an action bailing over two turns, they can restore a ship’s deck. Some magics may be able to remove water from a deck, at the DM’s discretion.
Actions
SHIP: The Invicta
Corin Barlow was supposedly an Admiral in the Vinian Navy who was given control of an experimental ship and sent into battle. After steamrolling a fleet of Rorian vessels, Captain Barlow realized that the ship was nigh invincible, but also intuited that by mass-producing them, countermeasures would have to be made by the enemy. Knowing that no other ship could stand up to him, he decided to keep the ship for himself, renaming it to The Invicta. Vinia has not yet made another, perhaps fearing it too would be stolen, and has placed an enormous bounty on Captain Backstabber Barlow.
Duplication and Templates
SHIP: The Invicta (horatio.fairburn) has been modified from other monsters.
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