Illustration Xan Drake

SHIP: The Solaris

North
Challenge 5
(1,800 XP)
Robinloft Estimated CR 7
Gargantuan construct (2 decks, crew: 20, space ship), unaligned
Armor Class 19 (natural armor)
Hit Points 115 (10d20+10)
Speed 0 ft., fly 120 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
0 (-5)
WIS
0 (-5)
CHA
8 (-1)
Saving Throws Dex +7
Skills Deception +2, Perception -2
Damage Immunities necrotic, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, poisoned, prone, stunned, unconscious
Senses darkvision 120 ft., passive Perception 8
Languages
Environments
Hull Breach.

Whenever SHIP: The Solaris starts its turn with 50 hit points or fewer, it is actively losing atmosphere and must make DC 10 Constitution saves every turn. If SHIP: The Solaris has 0 hit points, it automatically fails its saving throws to avoid hull breach. On a failed save, one of the ships decks loses all oxygen. If all the decks lose oxygen, the ship drops to 0 hit points.

Actions

Multiattack. SHIP: The Solaris attacks two times with its cannons. All the cannons must be on the same side of the ship.
Broadside Blasters. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is in front of or behind the ship, the attack automatically misses.
Fighter jet. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 14 (4d4 + 4) radiant damage. SHIP: The Solaris has one fighter jet piloted by 1-2 crew members that it can deploy.

SHIP: The Solaris

Not yet described

Duplication and Templates

SHIP: The Solaris (North) has been modified from other monsters.

Want to make a new design starting from 'SHIP: The Solaris'? Want to apply a template?