Illustration Xan Drake

Skeleton

System Reference Document 5.1
Challenge 1/4
(50 XP)
Robinloft Estimated CR 1/4
Medium undead, lawful evil
Armor Class 13 (natural armor)
Hit Points 13 (2d8+4)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws
Skills
Damage Vulnerabilities bludgeoning
Damage Resistances poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Environments urban

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Skeletons

A skeleton is a corpse, stripped of the flesh and soft tissues, and raised as an undead creature animated by necromantic magic. Skeletons do not appear to have a will of their own but attack the living in crude imitation. The skeleton of a humanoid is likely to be equipped with a weapon, while a beast raised as a skeleton is likely to attack with a bite or bony claws. They are sometimes encountered as servants of a necromancer, whose simple commands they follow, but are also found in isolation, haunting a crypt, graveyard, or ruin which they defend mindlessly.

Skeleton

Not yet described

Known Relationships

Duplication and Templates

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