Skeleton
System Reference Document 5.1
(50 XP)
Robinloft Estimated
CR
1/4
Armor Class
13 (natural armor)
Hit Points
13 (2d8+4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
—
Skills
—
Damage Vulnerabilities
bludgeoning
Damage Resistances
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak
Environments
urban
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Skeletons
A skeleton is a corpse, stripped of the flesh and soft tissues, and raised as an undead creature animated by necromantic magic. Skeletons do not appear to have a will of their own but attack the living in crude imitation. The skeleton of a humanoid is likely to be equipped with a weapon, while a beast raised as a skeleton is likely to attack with a bite or bony claws. They are sometimes encountered as servants of a necromancer, whose simple commands they follow, but are also found in isolation, haunting a crypt, graveyard, or ruin which they defend mindlessly.
Skeleton
Not yet described
Known Relationships
Duplication and Templates
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