Smuggler Captain
horatio.fairburn
(450 XP)
Robinloft Estimated
CR
2
Armor Class
14 (studded leather)
Hit Points
45 (7d8+14)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
Str +5, Dex +4, Wis +2
Skills
Athletics +5, Intimidation +4, Perception +2
Senses
passive Perception 12
Languages
common
Environments
coastal, urban
Sea Legs.
The captain has advantage on ability checks and saving throws to resist being knocked prone while aboard a ship.
Actions
Multiattack.
The captain makes two melee attacks: one with its longsword or hand crossbow and one with its hook.
Hook.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature and the captain doesn’t have any other creature grappled.
Longsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands +2 damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Fierce Words.
Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the
captain can yell perilous threats to allow that creature to reroll the attack roll.
Smuggler Captain
Not yet described
Duplication and Templates
Smuggler Captain (horatio.fairburn) has been modified from other monsters.
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