Illustration Xan Drake

Adult Green Dragon

System Reference Document 5.1
Challenge 15
(13,000 XP)
Robinloft Estimated CR 15
Huge dragon, lawful evil
Armor Class 19 (natural armor)
Hit Points 207 (18d12+90)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws Dex +6, Con +10, Wis +7, Cha +8
Skills Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages Common, Draconic
Environments forest
Amphibious.

The dragon can breathe air and water.

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence.

Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5–6).

The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Dragons

No ear has escaped tales of the most fearsome beasts known as dragons. While many of these tales are old and these creatures are rare, dragons are quite real indeed.

Dragons appear in amazing variety, both in appearance and in temperament. Many are full of malice and greed while others are models of benevolent majesty and confident kindness. Reptile-like, most dragons are covered in scales of unusual toughness and savage beauty. Most grow ever larger as they age—in maturity reaching enormous size.

While dragons seem ready to rule all the lands, if they were so inclined, tales suggest that their ancient enmity with giants and humanoids keeps them in check. Even so, they often dominate the landscape surrounding their lairs.

Mind the Legends. Adventurers should familiarize themselves with the dangers of aggressive dragons they might encounter. While usually solitary, they are at their most defensive when guarding their lair, especially if there is a clutch of eggs. In addition to fearsome physical attacks, most dragons can use their breath as a weapon. You are advised to heed the local legends. It is best to know whether you are up against fire, lightning, icy cold, poison, acid, or some other danger.

True Dragons

While there are creatures, such as the wyvern, that are dragon-kin, a true dragon is the most majestic and formidable of beasts.

A true dragon is a reptilian creature with four legs and a pair of wings. They grow throughout their lives to enormous size and can defend themselves with a fiery, icy, poisonous, acidic or otherwise extraordinary breath weapon.

Chromatic Dragons

Chromatic dragons—vicious, greedy, and voracious—are the most feared of all dragons. They come in at least five color variants: black, blue, green, red, and white, each of which has its peculiar habitats and breath weapons.

Green Dragons

Green dragons are cunning, manipulative forest-dwellers, as notorious for their toxic words as they are for their toxic breath. They weave their lairs into ancient woodlands and remote groves, ensnaring both nature and intruders in a web of deceit.

Wicked Intelligence. Among the chromatic dragons, the green dragon is the most wickedly clever. It uses this trait to ensnare humanoids who serve both its whims and its villainous purposes.

Beast of the Forest. Green dragons are well-suited to their forest environs. Their scales reflect the myriad hues of the forest canopy, and their eyes glimmer like emeralds—offering a false impression of wisdom and serenity while concealing a malevolent intelligence. As they age, their scales grow thicker and tougher, enhancing their natural camouflage and providing formidable armor. They exude the pungent aromas of the ancient forests they call home.

Silver-Tongued Scheming. While most chromatic dragons are overtly malevolent, green dragons are masters of manipulation and guile. They are more likely to engage in intrigue, luring adventurers into complex traps or pitting enemies against one another. They form alliances with intelligent forest creatures, only to betray them when they are no longer of use. Their cruelty is often masked by elaborate deceptions and eloquent lies.

Treasures of the Ensnared. Green dragons take great pride in their hoards, which often consist of items acquired through deception or coercion. You won’t find mere piles of gold and gems in a green dragon’s lair. Instead, their treasures often include a band of sycophants or the arts and treasures they have surrendered to the dragon.

Adult Green Dragon

Not yet described

Known Relationships

Duplication and Templates

Want to make a new design starting from 'Adult Green Dragon'? Want to apply a template?