Illustration Xan Drake

Animated Chest

horatio.fairburn
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1/2
Small construct, unaligned
Armor Class 15 (natural armor)
Hit Points 26 (4d6+12)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws Str +4, Con +5
Skills Athletics +4
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Environments
Altered Magic.

The chest treats both the arcane lock spell and the knock spell as a dispel magic spell.

Antimagic Susceptibility.

The chest is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chest must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance.

While the chest remains motionless, it is indistinguishable from a normal chest.

You Shall Not Pass.

The creator of a chest can specify under what conditions the chest will open by informing the chest audibly as a free action. This can be as general or as detailed as the creator likes, though it must be based on visual or audible conditions that occur within 60 feet of the chest, including the use of a specific key. Any creature wishing to open the chest without permission must first pick the lock and then force it open.

The DC to pick the lock is 25, and the chest is free to use its reaction to relock itself, requiring a second attempt very quickly.

To open the unlocked chest against its will requires a contested Strength (Athletics) check.

The chest cannot relock or contest an Athletics check while it is unconcious, though it remains locked if it was already. The DC to unlock an unconcious chest is 15.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The chest must unlock and open to use this attack.
Closed Quarters.

The chest can close itself as a Bonus Action.

Reactions

Relock. As a reaction to being unlocked or closed, the chest can lock itself again.

Animated Objects

Through the use of powerful magic, otherwise mundane objects, such as a broomstick, kettle, rug, or even a weapon or suit of armor, can be turned into a kind of primitive creature. An animated object is able to move, perceive, and even attack.

Animated Chest

Not yet described

Duplication and Templates

Animated Chest (horatio.fairburn) has been modified from other monsters.

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