Erno
horatio.fairburn
(200 XP)
Robinloft Estimated
CR
1
Armor Class
13 (studded leather)
Hit Points
39 (6d8+12)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
Wis +2
Skills
Athletics +5, Intimidation +3, Investigation +2, Perception +2, Survival +2
Senses
passive Perception 12
Languages
Common, Elvish
Environments
Bosun’s Whistle (3/Day).
Erno puts a whistle to its lips and produces a familiar piercing call to the crew. Any of Erno allies within 120 feet that can hear the whistle gain advantage on saving throws against being frightened or charmed until Erno’s next turn. Additionally, any unconscious creatures within 120 feet that can hear the whistle are awoken, providing they could normally be awoken by an action.
Pack Tactics.
Erno has advantage on an attack roll against a creature if at least one of Erno’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Multiattack.
Erno makes two melee attacks.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Heavy Crossbow.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Erno
Not yet described
Duplication and Templates
Erno (horatio.fairburn) has been modified from other monsters.
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