Illustration Xan Drake

Minotaur

System Reference Document 5.1
Challenge 3
(700 XP)
Robinloft Estimated CR 2
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10+27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws
Skills Perception +7
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Environments underdark
Charge.

If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Labyrinthine Recall.

The minotaur can perfectly recall any path it has traveled.

Reckless.

At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Minotaur

Not yet described

Known Relationships

Associations

Duplication and Templates

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