Illustration Xan Drake

Minotaur Skeleton

System Reference Document 5.1
Challenge 2
(450 XP)
Robinloft Estimated CR 2
Large undead, lawful evil
Armor Class 12 (natural armor)
Hit Points 67 (9d10+18)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws
Skills
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can't speak
Environments underdark
Charge.

If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Skeletons

A skeleton is a corpse, stripped of the flesh and soft tissues, and raised as an undead creature animated by necromantic magic. Skeletons do not appear to have a will of their own but attack the living in crude imitation. The skeleton of a humanoid is likely to be equipped with a weapon, while a beast raised as a skeleton is likely to attack with a bite or bony claws. They are sometimes encountered as servants of a necromancer, whose simple commands they follow, but are also found in isolation, haunting a crypt, graveyard, or ruin which they defend mindlessly.

Minotaur Skeleton

Not yet described

Known Relationships

Duplication and Templates

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